Hall of fame: Cloister, 1st of April 2015

Cloister

Those who follow "Construction of Reality" for some time, have noticed that the design has been changed a bit. The new design enables presentation of bigger images. It is a good opportunity to show some of the old projects in a new setup. That is why I am just introducing the category Hall of Fame in which I will try to refresh some of my best works and show them in new light.

Many recognize "Construction" mostly for watercolors, but its beginning was quite different - on 1st of April 2009, exactly 6 years ago, I stopped smoking and I emergently needed some additional activity in order to forget about cigarettes. That is why I opted for "digital modeling", i.e. a detailed, as photo-realistic as possible digital representation of the scenes I imagined. To this aim I used PovRAY and 3D modeler Wings 3D. But, to be a digital artist, the knowledge of coding and good ideas are not enough - one should first study the way we see (learn to see), atmospheric phenomena and the way to simulate them, multiple diffuse scattering of light, light sources and temperature of light, ... A lot of work. I wrote about some of that in this blog.

The first project I present in the Hall of Fame is the work >> first published by the name of Cloister on 28th of July 2009. For this opportunity I prepared images which I found in the folder of the project (above and below).

Cloister

I worked on the project while I was in Krk island, so that the look of the island in the image was directly inspired by the view of Velika kapela, especially the part of the mountain above Tribalj lake - those who know the territory will surely recognize it in my island (above).

Cloister

The goal of the project was the simulation of light in the "cloister", but the "cloister" I had in mind was not a usual one - the roofed hall around the open center, the garden in the building - but some sort of "inverse cloister". I imagined a roofed hall built on a rock around the building, which was open toward the outside (island and the sea) and not toward the inside of the building. That is exactly what I did (below).

Cloister

The project contains a lot of 3D models, e.g. column capitals which I personally modeled, one of them according to the "real thing" from the cathedral in Krk (birds eating fish - below).

Cloister, capitels

While working on the project I examined a lot of medieval architecture and style and I made the ornaments of the capitals accordingly (the one below was used on the column on the left side of the image above) ...

Cloister, capitels

... which appear on its top (above and below).

Cloister, capitels

Stone walls were also specially made - I coded special routines for their setup (below, detail). As you can see, I took care so that the shape of the stone is not a perfect rectangular box - its wavy surface suggest its wearing by centuries-long walking.

Cloister, stone wall

In the "cloister" corner, stone blocks from the two perpendicular directions meet. The image below shows the stone floor of the cloister viewed from above. The image was made as a test of the routine for setting up the stone floor. Digital modeling. Similar to those guys who make Eiffel tower out of matches.

Cloister, stone floor

The image below was made as a test of the routine for the island. Here the sea is calm and the island mirrors in it. It reminds me of a spaceship. Or some painting by Arnold Böcklin.

Island

What would I made differently today? I would change the rock next to the cloister, I would intensify and recolor the light, I would combine the burnt tones of the plants on the island with the green ones which I would also change a bit (toward yellow).

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Last updated on 1st of April 2015.